UE4 Console Commands As Early as Possible

UE4’s profiling system is pretty good, but if you’re trying to profile the early stages of your game’s lifecycle, having to enter the console command stat startfile is a pain, and usually, you’ve already missed the thing you’re interested in capturing.

To get the command to run as soon as possible, you can add
-execcmds="stat startfile" as a command line parameter, and it’ll start as soon as the Stats Thread has initialised.